# PlaySoundAtTransform

Play the sound at the specified Transform position.

![PlaySoundAtTransform](./images/PlaySoundAtTransform.png)

## Property

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<tr>
<td>
Clip
</td>
<td>
AudioClip to play.
</td>
</tr>
<tr>
<td>
Target
</td>
<td>
Position to play.<br />
            If not specified when Type is Constant, the position of this GameObject.
</td>
</tr>
<tr>
<td>
Volume
</td>
<td>
Volume to play
</td>
</tr>
<tr>
<td>
Output Audio Mixer Group
</td>
<td>
Output AudioMixerGroup
</td>
</tr>
<tr>
<td>
Spatial Blend
</td>
<td>
Set how much the influence of stereophonic sound will be received.<br />
            0.0 makes the sound completely 2D and 1.0 is completely 3D.
</td>
</tr>
 </tbody>
</table>

