AgentPatrol¶
To patrol the vicinity of the specified location.

Property¶
| Agent Controller |
AgentController you want to control. If not specified, BehaviourTree is assigned to the AgentController in the GameObject. |
| Speed | Moving Speed |
| Stop On End | Whether to stop at the end of the action |
| Radius | Moving radius |
| Center Type |
Center type to patrol
|
| Center Transform | Specifying the center transform (CenterType is Transform only) |
| Center Position | Specify the center (CenterType is Custom only) |