AddVelocityRigidbody2D¶
It will add the velocity of Rigidbody2D.

Property¶
| Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
| Angle | Angle with reference to the upward direction. |
| Speed | Speed added. |
| Space | Space to add velocity. |