# UITweenPosition

Gradually change position of UI.

## Property

Type | Play type. Once Only once Loop Repeat Ping Pong Turn back at the end
Duration | Playback time.
Curve | Change curve of applicability with respect to time
Use Realtime | Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only)
Next State | Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Target | RectTransform of interest. If Type is Constant and nothing is specified, ArborFSM is the RectTransform of the attached GameObject.
Tween Move Type | Whether the relative change from the start state. Absolute Absolute value. Relative Relative value from starting value. To Absolute From the value at the start to the absolute value. (From field is not used)
From | Start point.
To | Target point.