# Rigidbody.Get

Gets the Rigidbody attached to GameObject.

![Rigidbody.Get](./images/RigidbodyGetCalculator.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Game Object
</td>
<td>
GameObject
</td>
</tr>
<tr>
<td>
Rigidbody
</td>
<td>
Get the Rigidbody
</td>
</tr>
 </tbody>
</table>

