# RaycastHit2D.Point

The impact point in world space where the ray hit the collider.

![RaycastHit2D.Point](./images/RaycastHit2DPointCalculator.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Raycast Hit 2D
</td>
<td>
RaycastHit2D
</td>
</tr>
<tr>
<td>
Point
</td>
<td>
Output the impact point
</td>
</tr>
 </tbody>
</table>

