# GameObjectGetComponent

Output Component from GameObject.

![GameObjectGetComponent](./images/GameObjectGetComponentCalculator.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Game Object
</td>
<td>
GameObject
</td>
</tr>
<tr>
<td>
Component
</td>
<td>
Component
</td>
</tr>
<tr>
<td>
Always Get Component
</td>
<td>
Whether to always GetComponent.<br />
            If false, GetComponent contents once cached until the GameObject is updated.
</td>
</tr>
 </tbody>
</table>

