# ActivateGameObject

It will switch the active GameObject.

![ActivateGameObject](./images/ActivateGameObject.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
GameObject to switch the active.
</td>
</tr>
<tr>
<td>
Active
</td>
<td>
Active switching.
</td>
</tr>
 </tbody>
</table>

