# UITweenColor

Gradually change color of UI.

![UITweenColor](./images/UITweenColor.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Type
</td>
<td>
Play type.<dl class="docutils"><dt>Once</dt><dd>
            Only once
            </dd><dt>Loop</dt><dd>
            Repeat
            </dd><dt>Ping Pong</dt><dd>
            Turn back at the end
            </dd></dl>
</td>
</tr>
<tr>
<td>
Duration
</td>
<td>
Playback time.
</td>
</tr>
<tr>
<td>
Curve
</td>
<td>
Change curve of applicability with respect to time
</td>
</tr>
<tr>
<td>
Use Realtime
</td>
<td>
Flag to progress in real time without the influence of Time.timeScale.
</td>
</tr>
<tr>
<td>
Repeat Until Transition
</td>
<td>
Number of repetitions until the transition (Loop, PingPong only)
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination after time.<br />
            (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
</td>
</tr>
<tr>
<td>
Target
</td>
<td>
Graphic of interest.<br />
            If not specified, Graphic of GameObject that ArborFSM is assigned a target.
</td>
</tr>
<tr>
<td>
Gradient
</td>
<td>
Specifying the color change.
</td>
</tr>
 </tbody>
</table>

