# LookAtGameObject

We will watch the specified Transform.

![LookAtGameObject](./images/LookAtGameObject.png)

## Property

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Transform
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<td>
The gaze to Transform.<br />
            If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
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<td>
Target
</td>
<td>
Gaze destination of Transform.
</td>
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<td>
Use Position X
</td>
<td>
Whether to use the X position of the target Transform.
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<td>
Use Position Y
</td>
<td>
Whether to use the Y position of the target Transform.
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<td>
Use Position Z
</td>
<td>
Whether to use the Z position of the target Transform.
</td>
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<td>
Apply Late Update
</td>
<td>
Whether to apply at the time of the LateUpdate.
</td>
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