# TransformRotate

Rotate the transform.

![TransformRotate](./images/TransformRotate.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Transform
</td>
<td>
Transform to rotate.<br />
            If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
</td>
</tr>
<tr>
<td>
Space
</td>
<td>
Coordinate space of rotation
</td>
</tr>
<tr>
<td>
Update Method Type
</td>
<td>
Type of update method<dl class="docutils"><dt>Update</dt><dd>
            Update method
            </dd><dt>State Update</dt><dd>
            OnStateUpdate method
            </dd></dl>
</td>
</tr>
<tr>
<td>
Angular Velocity
</td>
<td>
Rotational speed
</td>
</tr>
 </tbody>
</table>

