# AgentPatrol

To patrol the vicinity of the specified location.

## Property

Agent Controller | AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Min Interval | Minimum interval (seconds) before moving destination is changed.
Max Interval | Maximum interval (seconds) before moving destination is changed.
Stop On State End | Whether to stop when leaving the state.
Speed | Moving Speed
Radius | Moving radius
Center Type | Center type to patrol Initial Placement Position Initial placement position of AgentController object State Start Position Position of AgentController object at the time of the state start Transform Transform Custom Custom
Center Transform | Specifying the center transform (CenterType is Transform only)
Center Position | Specify the center (CenterType is Custom only)

## Remarks

Intervals are randomly determined from the range of Min Interval and Max Interval.