AgentLookAtPosition¶
Rotates in the direction of the specified position.

Property¶
| Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
| Min Interval | Minimum interval (seconds) before moving destination is changed. |
| Max Interval | Maximum interval (seconds) before moving destination is changed. |
| Stop On State End | Whether to stop when leaving the state. |
| Angular Speed | Angular Speed |
| Target | Position of target |
| Done | State transition at the time of movement completion |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.