AddForceRigidbody2D¶
We will apply a force to Rigidbody2D.

Property¶
| Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
| Angle | Angle with reference to the upward direction. |
| Power | Force applied. |
| Force Mode | Option for how to apply a force. |
| Space | Space to apply force. |