# AgentLookAtTransform

Rotates in the direction of the specified Transform.

## Property

Agent Controller | AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Min Interval | Minimum interval (seconds) before moving destination is changed.
Max Interval | Maximum interval (seconds) before moving destination is changed.
Stop On State End | Whether to stop when leaving the state.
Angular Speed | Angular Speed
Target | Transform of target
Done | State transition at the time of movement completion

## Remarks

Intervals are randomly determined from the range of Min Interval and Max Interval.