# Rigidbody2D.GetRelativePointVelocity

Get a global space point given the point RelativePoint in rigidBody local space.

![Rigidbody2D.GetRelativePointVelocity](./images/Rigidbody2DGetRelativePointVelocityCalculator.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Rigidbody 2D
</td>
<td>
Rigidbody2D
</td>
</tr>
<tr>
<td>
Relative Point
</td>
<td>
Local coordinates
</td>
</tr>
<tr>
<td>
Result
</td>
<td>
Output result
</td>
</tr>
 </tbody>
</table>

