# TweenRigidbody2DPosition

Gradually change position of Rigidbody2D.

## Property

Type | Play type. Once Only once Loop Repeat Ping Pong Turn back at the end
Duration | Playback time.
Curve | Change curve of applicability with respect to time
Use Realtime | Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only)
Next State | Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Target | Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
Relative | Whether the relative change from the start state.
From | Starting position.
To | Target position.