# InstantiateGameObject

GameObject the searches in the tag and then stored in the parameter.

![InstantiateGameObject](./images/InstantiateGameObject.png)

## Property

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<td>
Prefab
</td>
<td>
The Instantiated GameObject.
</td>
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<td>
Parent
</td>
<td>
Transform that specified in the parent.
</td>
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<tr>
<td>
Init Transform
</td>
<td>
Transform that you specify for the initial time.
</td>
</tr>
<tr>
<td>
Parameter
</td>
<td>
Storage destination parameters
</td>
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<td>
Output
</td>
<td>
Output to the calculator node.
</td>
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