# SetSprite

Set the Sprite.

![SetSprite](./images/SetSprite.png)

## Property

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<tr>
<td>
Target
</td>
<td>
SpriteRenderer of interest.<br />
            If not specified, the SpriteRenderer of the GameObject to which ArborFSM is assigned.
</td>
</tr>
<tr>
<td>
Sprite
</td>
<td>
Setting Sprite that.
</td>
</tr>
 </tbody>
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