# ArborFSM

Core part of StateMachine.<br />
            Is used by attaching to GameObject.

![ArborFSM](./images/ArborFSM.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Graph Name
</td>
<td>
The Graph name.<br />
            It is used for identification and retrieval when there is more than one Graph in one GameObject.
</td>
</tr>
<tr>
<td>
Play On Start
</td>
<td>
Flag to be played at the start.
</td>
</tr>
<tr>
<td>
Update Settings
</td>
<td>
Settings related to updating.<table border="1" class="docutils"><tbody valign="top"><tr><td>Type</td><td>
            Update type.
            <dl class="docutils"><dt>Every Frame</dt><dd>
            Update every frame.
            </dd><dt>Specify Seconds</dt><dd>
            Updated by specifying seconds.
            </dd><dt>Manual</dt><dd>
            Update manually.<br />
            Refer to the script reference of Component for the update method.
            </dd></dl></td></tr><tr><td>Time Type</td><td>
            Time type(only SpecifySeconds).
            <dl class="docutils"><dt>Normal</dt><dd>
            Use time of current frame considering timeScale.
            </dd><dt>Unscaled</dt><dd>
            Use time of current frame without considering timeScale.
            </dd><dt>Realtime</dt><dd>
            Use realtime.
            </dd></dl></td></tr><tr><td>Seconds</td><td>
            Update interval(only SpecifySeconds).
            </td></tr></tbody></table>
</td>
</tr>
 </tbody>
</table>


## Remarks

Click on the Open Editor button to open the Arbor Editor Window.

