# Rigidbody2D.Get

Gets the Rigidbody2D attached to GameObject.

![Rigidbody2D.Get](./images/Rigidbody2DGetCalculator.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Game Object
</td>
<td>
GameObject
</td>
</tr>
<tr>
<td>
Rigidbody 2D
</td>
<td>
Get the Rigidbody2D
</td>
</tr>
 </tbody>
</table>

