# LookAtGameObject

We will watch the specified Transform.

## Property

Transform | The gaze to Transform. If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
Target | Gaze destination of Transform.
Use Position X | Whether to use the X position of the target Transform.
Use Position Y | Whether to use the Y position of the target Transform.
Use Position Z | Whether to use the Z position of the target Transform.
Apply Late Update | Whether to apply at the time of the LateUpdate.