BehaviourTree¶
Core part of BehaviourTree.
Is used by attaching to GameObject.

Property¶
| Graph Name |
The Graph name. It is used for identification and retrieval when there is more than one Graph in one GameObject. |
||||||
| Play On Start | Flag to be played at the start. | ||||||
| Restart On Finish | Flag to restart at finish. | ||||||
| Update Settings |
Settings related to updating.
|
||||||
| Execution Settings |
Settings related to execution.
|
Remarks¶
Click on the Open Editor button to open the Arbor Editor Window.