# AgentPatrol

To patrol the vicinity of the specified location.

## Property

Agent Controller | AgentController you want to control. If not specified, BehaviourTree is assigned to the AgentController in the GameObject.
Speed | Moving Speed
Stop On End | Whether to stop at the end of the action
Radius | Moving radius
Center Type | Center type to patrol Initial Placement Position Initial placement position of AgentController object State Start Position Position of AgentController object at the time of the state start Transform Transform Custom Custom
Center Transform | Specifying the center transform (CenterType is Transform only)
Center Position | Specify the center (CenterType is Custom only)