# Collider2D.AttachedRigidbody

Output Rigidbody2D attached to Collider2D.

![Collider2D.AttachedRigidbody](./images/Collider2DAttachedRigidbodyCalculator.png)

## Property

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Collider 2D
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Collider2D
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Attached Rigidbody
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Result output<br />
            Returns null if the Collider2D is attached to no Rigidbody2D.
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