# Action Reference

Here is a reference built-in Action of BehaviourTree.

## Agent

AgentEscapeFromPosition | Move the Agent to escape from Target.
AgentEscapeFromTransform | Move the Agent to escape from Target.
AgentMoveOnWaypoint | Move the Agent along the Waypoint.
AgentMoveToPosition | Move Agent so that it approaches Target.
AgentMoveToTransform | Move Agent so that it approaches Target.
AgentPatrol | To patrol the vicinity of the specified location.
AgentStop | Stop the Agent

## Audio

PlaySound | Play AudioSource.
PlaySoundAtPoint | Play the sound at the specified point.
PlaySoundAtTransform | Play the sound at the specified Transform position.
StopSound | Stop AudioSource.

## BehaviourTree

SubBehaviourTree | Play a child hierarchy Behavior Tree

## GameObject

ActivateGameObject | It will switch the active GameObject.
DestroyGameObject | It will remove the GameObject.
InstantiateGameObject | GameObject the searches in the tag and then stored in the parameter.

## StateMachine

SubStateMachine | Play a child hierarchy ArborFSM.

## Classes

Wait | Wait for the passage of time