# PlaySoundAtTransform

Play the sound at the specified Transform position.

## Property

Clip | AudioClip to play.
Target | Position to play. If not specified when Type is Constant, the position of this GameObject.
Volume | Volume to play
Output Audio Mixer Group | Output AudioMixerGroup
Spatial Blend | Set how much the influence of stereophonic sound will be received. 0.0 makes the sound completely 2D and 1.0 is completely 3D.