# AddForceRigidbody2D

We will apply a force to Rigidbody2D.

![AddForceRigidbody2D](./images/AddForceRigidbody2D.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
Rigidbody2D of interest.<br />
            If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
</td>
</tr>
<tr>
<td>
Angle
</td>
<td>
An angle based on the upward direction as seen from the Target's Transform.
</td>
</tr>
<tr>
<td>
Power
</td>
<td>
Force applied.
</td>
</tr>
 </tbody>
</table>

