# SubStateMachine

Play a child hierarchy ArborFSM.

![SubStateMachine](./images/SubStateMachine.png)

## Property

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<td>
Pass Through Trigger
</td>
<td>
Flag to pass trigger to child FSM
</td>
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<td>
Success Link
</td>
<td>
Transition on success
</td>
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<td>
Failure Link
</td>
<td>
Transition on failure
</td>
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