# AgentMoveOnWaypoint

Move the Agent along the Waypoint.

## Property

Agent Controller | AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Speed | Moving Speed
Stop On State End | Whether to stop when leaving the state.
Waypoint | Route to move Agent
Type | Play type. Once Only once Cycle Move from the end point to the start point and loop Ping Pong Turn back at the end
Done | State transition at the time of movement completion(only Once)