# AddVelocityRigidbody

It will add the velocity of Rigidbody.

![AddVelocityRigidbody](./images/AddVelocityRigidbody.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
Rigidbody of interest.<br />
            If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned.
</td>
</tr>
<tr>
<td>
Angle
</td>
<td>
The angle of each axis with reference to the front direction as seen from the Target's Transform.
</td>
</tr>
<tr>
<td>
Speed
</td>
<td>
Speed added.
</td>
</tr>
 </tbody>
</table>

