AgentPatrol¶
To patrol the vicinity of the specified location.

Property¶
| Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
| Speed | Moving Speed |
| Min Interval | Minimum interval (seconds) before moving destination is changed. |
| Max Interval | Maximum interval (seconds) before moving destination is changed. |
| Stop On State End | Whether to stop when leaving the state. |
| Radius | Moving radius |
| Center Type |
Center type to patrol
|
| Center Transform | Specifying the center transform (CenterType is Transform only) |
| Center Position | Specify the center (CenterType is Custom only) |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.