SetVelocityRigidbody¶
Set the velocity of Rigidbody.

Property¶
| Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
| Angle | The angle of each axis with reference to the front direction as seen from the Target's Transform. |
| Speed | Movement speed. |