# AgentFollow

Move Agent so that it approaches Target.

## Property

Agent Controller | AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Speed | Moving Speed
Min Interval | Minimum interval (seconds) before moving destination is changed.
Max Interval | Maximum interval (seconds) before moving destination is changed.
Stop On State End | Whether to stop when leaving the state.
Stopping Distance | Distance to stop
Target | The target Transform to be approached
Done | State transition at the time of movement completion

## Remarks

Intervals are randomly determined from the range of Min Interval and Max Interval.