SetVelocityRigidbody2D¶
Set the velocity of Rigidbody2D.

Property¶
| Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
| Angle | An angle based on the upward direction as seen from the Target's Transform. |
| Speed | Movement speed. |