Action Reference¶
Here is a reference built-in Action of BehaviourTree.
Agent¶
| AgentEscapeFromPosition | Move the Agent to escape from Target. |
| AgentEscapeFromTransform | Move the Agent to escape from Target. |
| AgentMoveOnWaypoint | Move the Agent along the Waypoint. |
| AgentMoveToPosition | Move Agent so that it approaches Target. |
| AgentMoveToTransform | Move Agent so that it approaches Target. |
| AgentPatrol | To patrol the vicinity of the specified location. |
| AgentStop | Stop the Agent |
Audio¶
| PlaySound | Play AudioSource. |
| PlaySoundAtPoint | Play the sound at the specified point. |
| PlaySoundAtTransform | Play the sound at the specified Transform position. |
| StopSound | Stop AudioSource. |
GameObject¶
| ActivateGameObject | It will switch the active GameObject. |
| DestroyGameObject | It will remove the GameObject. |
| InstantiateGameObject | GameObject the searches in the tag and then stored in the parameter. |