# ParameterContainer

ParameterContainer。<br />
            Is used by attaching to GameObject.

![ParameterContainer](./images/ParameterContainer.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Parameters
</td>
<td>
List of parameters.<br /><ul><li> From the + button, select the type of parameter to create.</li><li> Select the parameter and delete it by clicking the - button.</li></ul>
</td>
</tr>
 </tbody>
</table>


## Remarks

[EnumList, AssetObjectList, ComponentList]<br />
            In an AOT environment such as IL2CPP, List<specified type> may not work properly unless it is used in the code.<br />
            See <a href="https://caitsithware.com/assets/arbor/docs/en/manual/dataflow/list.html#AOTRestrictions">Ahead-of-Time (AOT) Restrictions</a> for more information.

