# RaycastHit.TextureCoord2

The secondary uv texture coordinate at the impact point.

![RaycastHit.TextureCoord2](./images/RaycastHitTextureCoord2Calculator.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Raycast Hit
</td>
<td>
RaycastHit
</td>
</tr>
<tr>
<td>
Texture Coord 2
</td>
<td>
Output the hit secondary UV coordinates
</td>
</tr>
 </tbody>
</table>

