# TweenBlendShapeWeight

Tween Weight value of BlendShape.

![TweenBlendShapeWeight](./images/TweenBlendShapeWeight.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Type
</td>
<td>
Play type.<dl class="docutils">
<dt>Once</dt><dd>
            Only once
            </dd>
<dt>Loop</dt><dd>
            Repeat
            </dd>
<dt>Ping Pong</dt><dd>
            Turn back at the end
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
Duration
</td>
<td>
Playback time.
</td>
</tr>
<tr>
<td>
Curve
</td>
<td>
Change curve of applicability with respect to time
</td>
</tr>
<tr>
<td>
Use Realtime
</td>
<td>
Flag to progress in real time without the influence of Time.timeScale.
</td>
</tr>
<tr>
<td>
Repeat Until Transition
</td>
<td>
Number of repetitions until the transition (Loop, PingPong only)
</td>
</tr>
<tr>
<td>
Blend Shapes
</td>
<td>
Target BlendShapes<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Target</td>
<td>
            SkinnedMeshRenderer of interest.
            </td>
</tr>
<tr>
<td>Name</td>
<td>
            Name of blend shape.
            </td>
</tr>
<tr>
<td>Tween Move Type</td>
<td>
            Whether the relative change from the start state.
            <dl class="docutils">
<dt>Absolute</dt><dd>
            Absolute value.
            </dd>
<dt>Relative</dt><dd>
            Relative value from starting value.
            </dd>
<dt>To Absolute</dt><dd>
            From the value at the start to the absolute value. (From field is not used)
            </dd>
</dl></td>
</tr>
<tr>
<td>From</td>
<td>
            Start value.
            </td>
</tr>
<tr>
<td>To</td>
<td>
            The goal value.
            </td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination after time.<br />
            (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)<br />
            Transition Method : Update, FixedUpdate
</td>
</tr>
 </tbody>
</table>

