# InstantiateGameObject

GameObject the searches in the tag and then stored in the parameter.

![InstantiateGameObject](./images/InstantiateGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Prefab
</td>
<td>
The Instantiated GameObject.
</td>
</tr>
<tr>
<td>
Parent
</td>
<td>
Transform that specified in the parent.
</td>
</tr>
<tr>
<td>
Posture Type
</td>
<td>
Posture type<dl class="docutils">
<dt>Transform</dt><dd>
            Specified by Transform.
            </dd>
<dt>Directly</dt><dd>
            Specify the value directly
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
Init Transform
</td>
<td>
Transform that you specify for the initial time. Used when Posture Type is Transform
</td>
</tr>
<tr>
<td>
Init Position
</td>
<td>
The position specified at the beginning. Used when Posture Type is Directly.
</td>
</tr>
<tr>
<td>
Init Rotation
</td>
<td>
The rotation specified at the initial stage. Used when Posture Type is Directly.
</td>
</tr>
<tr>
<td>
Init Space
</td>
<td>
The space specified at the beginning. Used when Posture Type is Directly.
</td>
</tr>
<tr>
<td>
Use Pool
</td>
<td>
Flag to instantiate using ObjectPool.
</td>
</tr>
<tr>
<td>
Parameter
</td>
<td>
Storage destination parameters
</td>
</tr>
<tr>
<td>
Output
</td>
<td>
Output to the calculator node.
</td>
</tr>
 </tbody>
</table>

