# Random.SelectGameObject

Output GameObject selected randomly from the list.

![Random.SelectGameObject](./images/RandomSelectGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Weights
</td>
<td>
GameObject weight list<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Value</td>
<td>value</td>
</tr>
<tr>
<td>Weight</td>
<td>Weight. The larger the probability increases.</td>
</tr>
<tr>
<td>Probability</td>
<td>Actual probability</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>
Output
</td>
<td>
Output slot
</td>
</tr>
 </tbody>
</table>

