# GetValue

Get the values of fields and properties and output them to the data flow.

![GetValue](./images/GetValueCalculator.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Type
</td>
<td>
The type whose members get the values
</td>
</tr>
<tr>
<td>
Member
</td>
<td>
Member to get the value from
</td>
</tr>
<tr>
<td>
&lt;Target&gt;
</td>
<td>
Instance
</td>
</tr>
<tr>
<td>
Output Value
</td>
<td>
Value output slot
</td>
</tr>
 </tbody>
</table>


## Remarks

Since the call is made via reflection, stripping can cause the called member to be removed from the build.<br />
            See <a href="https://docs.unity3d.com/Manual/ManagedCodeStripping.html">Unity - Manual:  Managed code stripping</a> for more information.

