# AnimatorCrossFade

Transit the state of Animator.

![AnimatorCrossFade](./images/AnimatorCrossFade.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Animator
</td>
<td>
Animator of target
</td>
</tr>
<tr>
<td>
Layer Name
</td>
<td>
Layer Name
</td>
</tr>
<tr>
<td>
State Name
</td>
<td>
State Name
</td>
</tr>
<tr>
<td>
In Fixed Time
</td>
<td>
Flag that uses Animator.CrossFadeInFixedTime(). If false, use CrossFade().
</td>
</tr>
<tr>
<td>
Transition Duration
</td>
<td>
Transition duration
</td>
</tr>
<tr>
<td>
Time Offset
</td>
<td>
Start time of the current destination state.
</td>
</tr>
<tr>
<td>
Check In Transition
</td>
<td>
Check if it is in transition to the specified state. If it is in transition, do not process CrossFade.
</td>
</tr>
<tr>
<td>
Wait Transition
</td>
<td>
Whether to wait for the transition to complete. If you don't wait, return immediately.　When transitioning to another state during the transition, it ends at that point.
</td>
</tr>
<tr>
<td>
Check Result
</td>
<td>
Determine if the transition was successful. If false, it always returns success.
</td>
</tr>
 </tbody>
</table>


## Remarks



