# ExistsGameObjectTransition

GameObject is I will transition on whether exists.

![ExistsGameObjectTransition](./images/ExistsGameObjectTransition.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Targets
</td>
<td>
Subject to check that you are there.
</td>
</tr>
<tr>
<td>
Input Targets
</td>
<td>
Subject to check that you are there(Input by list).
</td>
</tr>
<tr>
<td>
Check Active
</td>
<td>
Flag to determine whether it is active
</td>
</tr>
<tr>
<td>
Check Update
</td>
<td>
Whether Update at check.
</td>
</tr>
<tr>
<td>
All Exists State
</td>
<td>
Transition destination when all are present.<br />
            Transition Method : OnStateBegin, OnStateUpdate
</td>
</tr>
<tr>
<td>
All Nothing State
</td>
<td>
Transition destination when all it did not exist.<br />
            Transition Method : OnStateBegin, OnStateUpdate
</td>
</tr>
<tr>
<td>
Some Exists State
</td>
<td>
Transition destination when at least one exists.<br />
            Transition Method : OnStateBegin, OnStateUpdate
            ///
</td>
</tr>
 </tbody>
</table>

