# AddBehaviourMenu

Attribute that can specify the path in the add behaviour menu.

Script Reference : AddBehaviourMenu

## Example

### Script

Create a script named TestAddBehaviourMenu and write the following code.

     1
     2
     3
     4
     5
     6
     7
     8
     9
    10
    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    using Arbor;

    [AddBehaviourMenu("ManualExample/TestAddBehaviourMenu")]
    [AddComponentMenu("")]
    public class TestAddBehaviourMenu : StateBehaviour
    {
    }

### Operation check

Click “Add Behavior” of the state and check it in the add behaviour menu window.