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    <title>How to use State Machine on Arbor Documentation</title>
    <link>/manual/statemachine/howtouse.html</link>
    <description>Recent content in How to use State Machine on Arbor Documentation</description>
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    <language>en-US</language>
    <lastBuildDate>Sat, 16 Jun 2018 04:30:19 +0000</lastBuildDate>
    
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      <title>Adding ArborFSM component</title>
      <link>/manual/statemachine/howtouse/addcomponent.html</link>
      <pubDate>Sat, 16 Jun 2018 04:30:19 +0000</pubDate>
      
      <guid>/manual/statemachine/howtouse/addcomponent.html</guid>
      <description>The ArborFSM component is required to use the state machine.
There are the following methods for adding ArborFSM components.
Create button in Hierarchy window  Click the Create button in the Hierarchy window or right click in the window Select &amp;ldquo;Arbor / ArborFSM&amp;rdquo; A GameObject with ArborFSM is created.  
 ArborEditor window toolbar  Open the ArborEditor window and click the &amp;ldquo;Create&amp;rdquo; button on the toolbar Select ArborFSM A GameObject with ArborFSM is created.</description>
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    <item>
      <title>Open ArborFSM Graph</title>
      <link>/manual/statemachine/howtouse/opengraph.html</link>
      <pubDate>Sat, 16 Jun 2018 04:30:19 +0000</pubDate>
      
      <guid>/manual/statemachine/howtouse/opengraph.html</guid>
      <description>To edit ArborFSM you need to open the ArborFSM graph in the Arbor Editor window.
 In the Hierarchy window, select GameObject with ArborFSM component. Click &amp;ldquo;Open Editor&amp;rdquo; button of ArborFSM component editor in Inspector window.  
 Also, if the Arbor Editor window has already been opened, it will switch if you select GameObjet with ArborFSM component in the Hierarchy window.</description>
    </item>
    
    <item>
      <title>State</title>
      <link>/manual/statemachine/howtouse/state.html</link>
      <pubDate>Sat, 16 Jun 2018 04:30:19 +0000</pubDate>
      
      <guid>/manual/statemachine/howtouse/state.html</guid>
      <description>Describes how to edit states.
Create State  Right-click the position of the graph where you want to create a state. Select &amp;ldquo;Create State&amp;rdquo; in the menu. Input the name of the state and decide with the Enter key.  
 Create Resident State  Right-click the position of the graph where you want to create a resident state. Select &amp;ldquo;Create Resident State&amp;rdquo; in the menu. Input the name of the state and decide with the Enter key.</description>
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    <item>
      <title>Reroute Node</title>
      <link>/manual/statemachine/howtouse/reroute.html</link>
      <pubDate>Sat, 16 Jun 2018 04:30:19 +0000</pubDate>
      
      <guid>/manual/statemachine/howtouse/reroute.html</guid>
      <description>You can use the reroute node to bundle the state connection lines and change the direction.
Connect Connect And Create a new Reroute node  Drag the StateLink field in StateBehaviour Drop at the position in the graph where you want to create the state Select &amp;ldquo;Reroute&amp;rdquo; in the menu.  
 Insert  Right-click the position where you want to create a reroute node on the connection line. Select &amp;ldquo;Reroute&amp;rdquo; in the menu.</description>
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