# Scripting

Arbor can be freely customized by writing a script.

- StateBehaviour
  This section explains the scripts assigned to states.
- BehaviourTree
  This section explains the scripts assigned to BehaviourTree.
- Calculator
  This section explains the scripts assigned to calculator nodes.
- Behaviour interfaces
  This section explains the interface that can be used in the behavior script.
- Behaviour attributes
  This section explains the attributes that can be set in the behavior script.
- Parameter Reference
  This section explains how to reference parameters from a script.
- Data flow
  This section explains how to reference data flow from script.
- Data Slot
  This section explains how to create a data slot yourself.
- Variable
  This section explains how to create your own parameters.

### Editor extension

Such as available inspector extension and PropertyDrawer is I can also be used to StateBehaviour in Unity

- Multilingual editor support
  This section explains how to perform a multi-lingual Arbor when the editor extension.