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    <title>ParameterContainer on Arbor Documentation</title>
    <link>/manual/parametercontainer.html</link>
    <description>Recent content in ParameterContainer on Arbor Documentation</description>
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    <language>en-US</language>
    <lastBuildDate>Wed, 20 Jun 2018 01:28:41 +0000</lastBuildDate>
    
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    <item>
      <title>Add ParameterContainer component</title>
      <link>/manual/parametercontainer/addcomponent.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/addcomponent.html</guid>
      <description>ParameterContainer component is required to handle parameters.
There are the following methods for adding ParameterContainer components.
Create button in Hierarchy window  Click the Create button in the Hierarchy window or right click in the window Select &amp;ldquo;Arbor / ParameterContainer&amp;rdquo; A GameObject with ParameterContainer is created.  
 Inspector window “Add Component” button  Select the GameObject you want to add ParameterContainer in the Hierarchy window Click the &amp;ldquo;Add Component&amp;rdquo; button in the Inspector window Select &amp;ldquo;Arbor / ParameterContainer&amp;rdquo; ParameterContainer is added to GameObject.</description>
    </item>
    
    <item>
      <title>Edit Parameter</title>
      <link>/manual/parametercontainer/editparameter.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/editparameter.html</guid>
      <description>Add Parameter  Click the + button of &amp;ldquo;Parameters&amp;rdquo;.
Select the type you want to add.  
 Edit Parameter  Select name, value and edit.  
 Delete Parameter  Select the parameter and click the - button.  
 Search Parameter  Enter a name in the search bar to search.
You can also filter by type by selecting the search type.  
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    <item>
      <title>Type of parameter</title>
      <link>/manual/parametercontainer/parameters.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/parameters.html</guid>
      <description>Type Inspector Description     Int 
  Signed 32 bit integer   Long 
  Signed 64 bit integer   Float 
  Signed 32 bit floating point number   Bool 
  Boolean   String 
  String   Enum 
  enum type (typable)   Vector2 
  2 dimensional vector   Vector3 
  3 dimensional vector   Quaternion 
  Quaternion   Rect 
  2D rectangle   Bounds 
  An axis aligned bounding box.</description>
    </item>
    
    <item>
      <title>Access to parameters</title>
      <link>/manual/parametercontainer/access.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/access.html</guid>
      <description>Create Access Node You can create access nodes by dragging and dropping parameters into the graph view.
 Drag the parameter&#39;s drag area. Drop at the position you want to create in the graph view. From the menu, select Get or Set.
(For Set node, execution nodes of various graphs are created. Please connect so that it will be executed after creation.)  
 Access by ParameterReference In scripts with ParameterReference related classes, you can set parameters that handle values.</description>
    </item>
    
    <item>
      <title>GlobalParameterContainer</title>
      <link>/manual/parametercontainer/globalparametercontainer.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/globalparametercontainer.html</guid>
      <description>GlobalParameterContainer is a component to use when there are parameters that you want to keep even if you change the scene.
Addition of GlobalParameterContainer Create button in Hierarchy window  Click the Create button in the Hierarchy window or right click in the window Select &amp;ldquo;Arbor / GlobalParameterContainer&amp;rdquo; A GameObject with GlobalParameterContainer is created.  
 Inspector window “Add Component” button  Select the GameObject you want to add GlobalParameterContainer in the Hierarchy window Click the &amp;ldquo;Add Component&amp;rdquo; button in the Inspector window Select &amp;ldquo;Arbor / GlobalParameterContainer&amp;rdquo; GlobalParameterContainer is added to GameObject.</description>
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    <item>
      <title>Associated built-in script</title>
      <link>/manual/parametercontainer/relatedscripts.html</link>
      <pubDate>Wed, 20 Jun 2018 01:28:41 +0000</pubDate>
      
      <guid>/manual/parametercontainer/relatedscripts.html</guid>
      <description>We will introduce some of the built-in script.
StateBehaviour    Class Attribute     CalcParameter Calculate and change the value of Parameter.   SetBoolParameterFromUIToggle Set the value of Toggle to Parameter.   SetFloatParameterFromUISlider Set the value of Slider to Parameter.   ParameterTransition It determines the value of Parameter and makes a transition.    Decorator    Class Attribute     ParameterCheck Check Parameter   ParameterConditionalLoop Loop by Parameter condition.</description>
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