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    <title>Behaviour attributes on Arbor Documentation</title>
    <link>/manual/scripting/behaviourattribute.html</link>
    <description>Recent content in Behaviour attributes on Arbor Documentation</description>
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    <language>en-US</language>
    <lastBuildDate>Mon, 09 Jul 2018 05:41:17 +0000</lastBuildDate>
    
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    <item>
      <title>AddBehaviourMenu</title>
      <link>/manual/scripting/behaviourattribute/addbehaviourmenu.html</link>
      <pubDate>Mon, 09 Jul 2018 05:41:17 +0000</pubDate>
      
      <guid>/manual/scripting/behaviourattribute/addbehaviourmenu.html</guid>
      <description>Attribute that can specify the path in the add behaviour menu.
Script Reference : AddBehaviourMenu
Example Script Create a script named TestAddBehaviourMenu and write the following code.
1 2 3 4 5 6 7 8 9 10  using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Arbor;
[AddBehaviourMenu(&amp;#34;ManualExample/TestAddBehaviourMenu&amp;#34;)]
[AddComponentMenu(&amp;#34;&amp;#34;)]
public class TestAddBehaviourMenu : StateBehaviour
{
}    Operation check Click &amp;ldquo;Add Behavior&amp;rdquo; of the state and check it in the add behaviour menu window.</description>
    </item>
    
    <item>
      <title>HideBehaviour</title>
      <link>/manual/scripting/behaviourattribute/hidebehaviour.html</link>
      <pubDate>Mon, 09 Jul 2018 05:41:17 +0000</pubDate>
      
      <guid>/manual/scripting/behaviourattribute/hidebehaviour.html</guid>
      <description>Attribute to hide in add behaviour menu.
Script Reference : HideBehaviour
Example Script Create a script named TestHideBehaviour and write the following code.
1 2 3 4 5 6 7 8 9 10  using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Arbor;
[HideBehaviour]
[AddComponentMenu(&amp;#34;&amp;#34;)]
public class TestHideBehaviour : StateBehaviour
{
}    Operation check Click &amp;ldquo;Add Behaviour&amp;rdquo; in the state and check that it is hidden in the behavior added menu window.</description>
    </item>
    
    <item>
      <title>BehaviourTitle</title>
      <link>/manual/scripting/behaviourattribute/behaviourtitle.html</link>
      <pubDate>Mon, 09 Jul 2018 05:41:17 +0000</pubDate>
      
      <guid>/manual/scripting/behaviourattribute/behaviourtitle.html</guid>
      <description>Specify the name displayed in the behaviour&#39;s title bar.
Script Reference : BehaviourTitle
Example Script Create a script named TestBehaviourTitle and write the following code.
1 2 3 4 5 6 7 8 9 10  using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Arbor;
[BehaviourTitle(&amp;#34;Manual Example&amp;#34;)]
[AddComponentMenu(&amp;#34;&amp;#34;)]
public class TestBehaviourTitle : StateBehaviour
{
}    Operation check Select &amp;ldquo;Scripts / TestBehaviourTitle&amp;rdquo; from the &amp;ldquo;Add Behaviour&amp;rdquo; of the state and check the title bar of the behavior.</description>
    </item>
    
    <item>
      <title>BehaviourHelp</title>
      <link>/manual/scripting/behaviourattribute/behaviourhelp.html</link>
      <pubDate>Mon, 09 Jul 2018 05:41:17 +0000</pubDate>
      
      <guid>/manual/scripting/behaviourattribute/behaviourhelp.html</guid>
      <description>This attribute specifies the URL to be opened by clicking the help button of the behaviour title bar.
Script Reference : BehaviourHelp
Example Script Create a script named TestBehaviourHelp and write the following code.
1 2 3 4 5 6 7 8 9 10  using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Arbor;
[BehaviourHelp(&amp;#34;https://assetstore.unity.com/packages/slug/112239&amp;#34;)]
[AddComponentMenu(&amp;#34;&amp;#34;)]
public class TestBehaviourHelp : StateBehaviour
{
}    Operation check Select &amp;ldquo;Scripts / TestBehaviourHelp&amp;rdquo; from &amp;ldquo;add behavior&amp;rdquo; of state and click the help button displayed in the behaviour title bar.</description>
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