<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Getting Started on Arbor Documentation</title>
    <link>/manual/getting-started.html</link>
    <description>Recent content in Getting Started on Arbor Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-US</language>
    <lastBuildDate>Tue, 18 Aug 2015 21:47:05 +0000</lastBuildDate>
    
	<atom:link href="/manual/getting-started/index.xml" rel="self" type="application/rss+xml" />
    
    
    <item>
      <title>About &#34;Arbor 3: FSM &amp; BT Graph Editor&#34;</title>
      <link>/manual/getting-started/about-arbor.html</link>
      <pubDate>Tue, 18 Aug 2015 21:47:05 +0000</pubDate>
      
      <guid>/manual/getting-started/about-arbor.html</guid>
      <description>I want to make games using finite state machines and behavior trees! However, I want to code my behavior that depends on game logic! A graph editing window of a finite state machine and a behavior tree that can be used at such time,
It is a simple graph editor asset that allows you to write scripts according to the behavior you want to create.  What is finite state machine (FSM)?</description>
    </item>
    
    <item>
      <title>Preparation for using Arbor</title>
      <link>/manual/getting-started/preparation.html</link>
      <pubDate>Tue, 18 Aug 2015 21:47:05 +0000</pubDate>
      
      <guid>/manual/getting-started/preparation.html</guid>
      <description>Get the Arbor Please purchase from the Asset Store.

Project creation If you do not have a project that uses Arbor, you need to create a new project.

 For details on how to create a project, see Getting started in the Unity Manual.
Finally, press the &amp;ldquo;CREATE&amp;rdquo; button to create the project.
Arbor import To import Arbor, first display the AssetStore window.
From the menu, select &amp;ldquo;Window &amp;gt; Asset Store&amp;rdquo; or press Ctrl + 9 on the shortcut.</description>
    </item>
    
  </channel>
</rss>