# How to use State Machine

Here, we will explain in detail how to use the state machine.

- Adding ArborFSM component
  Describes how to add ArborFSM components to GameObject.
- Open ArborFSM Graph
  Describes how to open the ArborFSM graph in the Arbor Editor window for editing.
- State
  Describes how to edit the states of the ArborFSM graph.
- Reroute Node
  Describes how to edit the reroute node in the ArborFSM graph.