# Manual

Here Ask me how to use and detailed reference for Arbor. Please more information, see from the following link.

The manual uses Unity 2019.4 for explanation.
Please note that the appearance may differ depending on the version and settings of Unity.

- Getting Started
  For those who want to use for the first time Arbor You are a basic overview and operation.
- ArborEditor window
  I explains the ArborEditor window.
- StateMachine
  I explain StateMachine.
- BehaviourTree
  I explain BehaviourTree added from Arbor 3.
- Hierarchy of graph
  Describes graph hierarchization.
- ParameterContainer
  I explain ParameterContainer.
- Data flow
  I will explain passing data by data slot.
- Scripting
  I will explain how to customize using scripts.
- Window
  The following describes each window.
- Extra
  It will introduce extra features to further convenient use of the Arbor.
- UpdateGuide
  When updating to the latest version, please refer to this guide.
- Arbor Reference
  Reference on main Component, built-in Behavior, built-in Calculator
- Script Reference
  The reference for script