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    <title>Behaviour Tree on Arbor Documentation</title>
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    <description>Recent content in Behaviour Tree on Arbor Documentation</description>
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      <title>What is a Behaviour Tree?</title>
      <link>/manual/behaviourtree/about-behaviourtree.html</link>
      <pubDate>Mon, 26 Feb 2018 04:30:29 +0000</pubDate>
      
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      <description>Behaviour tree is a tree structure for clarifying behaviour priorities and conditions and facilitating control.
In Arbor, you can use state machine by adding BehaviourTree component to GameObject.
Example: Enemy whose behavior changes depending on the distance to the player Let&#39;s consider an enemy AI, for example.
 It approaches if the distance between the enemy and the player is within 10 meters. Otherwise, it moves on a fixed route.  Behavior to approach the player can be said to have a high priority in comparison with the behavior of moving the fixed route.</description>
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      <title>Node component</title>
      <link>/manual/behaviourtree/nodes.html</link>
      <pubDate>Tue, 27 Feb 2018 05:18:15 +0000</pubDate>
      
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      <description>Root Node 
 It is the first active node to run the behavior tree.
You can connect with one child node.
Composite Node 
 It has one or more child nodes and controls which child nodes to execute.
How to control is described in CompositeBehaviour script.
You can also add Decorator scripts and Service scripts to be described later.
Built-in CompositeBehaviour  Selector
Execute the child nodes in order from the left, terminate when the child node returns success , and return success.</description>
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      <title>About each menu</title>
      <link>/manual/behaviourtree/menu.html</link>
      <pubDate>Tue, 27 Feb 2018 05:18:15 +0000</pubDate>
      
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      <description>Graph menu Right-click the graph to display the menu.

    Item Contents     Create Composite Create a composite node.   Create Action Create a action node.   Create Calculator Create a Calculator node.   Create Group Create a group.   Create Comment Create a comment.   Cut Cut the selected nodes.   Copy Copy the selected nodes.   Paste Paste the copied nodes.</description>
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