# About each menu

## Graph menu

Right-click the graph to display the menu.

Item | Contens
--- | ---
Create State | Create a normal state.
Create Resident State | Create a resident state.
Create Calculator | Create a Calculator node.
Create Group | Create a group.
Create Comment | Create a comment.
Cut | Cut the selected nodes.
Copy | Copy the selected nodes.
Paste | Paste the copied nodes.
Duplicate | Duplicate the selected nodes.
Delete | Delete the selected nodes.
Expand All | Expand all the selected node's behaviour.
Collapse All | Collapse all the selected node's behaviour.

## State menu

Right-click the header part of the state or click the gear icon to display the menu.

Item | Contens
--- | ---
Rename | Change the name of the state.
Show Comment | Switch the display of the node comment field.
Set Start State | Set it to the start state.
Breakpoint | Toggle breakpoint setting.
Add Behaviour | Add StateBehaviour.
Paste Behaviour | Paste the copied StateBehaviour.
Expand all | Expand all the behaviors added to the node.
Collapse all | Collapse all the behaviors added to the node.
Cut | Cut the node.
Copy | Copy the node.
Duplicate | Duplicate the node.
Delete | Delete the node.
Transition (Valid only during play) | If you select while playing, it forcibly transits.

## StateBehaviour menu

Right-click the title bar of StateBehaviour or click the gear icon to display the menu.

Item | Contens
--- | ---
Move Up | Move the order up.
Move Down | Move the order down.
Copy | Copy the StateBehaviour.
Paste | Overwrite the copied StateBehaviour (valid only for the same type)
Delete | Delete the StateBehaviour.
Edit Script | Open the script editor.
Edit Editor Script | Open the Editor script (only when there is an Editor script)

## Connection line right click menu

Right-click on the connection line to display the menu.

Item | Contens
--- | ---
Go to Previous State | Scroll to the state of the transition source.
Go to Next State | Scroll to the state of the transition destination.
Go to Previous Node | Scroll to the previous node (displayed only if there is a reroute node)
Go to Next Node | Scroll to the next node (displayed only if there is a reroute node)
Reroute | Create a reroute node at the clicked position.
Disconnect | Disconnect it.
Settings | Opens the StateLink settings window.

## 表示メニュー

Click on the “View” button on the toolbar to display it.

Item | Contens
--- | ---
Expand All | Expand all collapsed behavior
Collapse All | Collapse all deployed behaviors
Node Comment | Normal Show according to the setting of each node. Show All Show all node comments. Show Commented Only Show only node comments that have been written. Hide All Hide all node comments.
DataSlot | Show Outside Node Display data slots outside the frame of a node. Show Inside Node Display data slots in the frame of the node. Show Flexibly Display the data slot outside the frame of the node only when connecting without displaying it.
StateLink | Show Node Top Show the StateLink at the top of the node. Show Behaviour Top Show the StateLink at the top of the behaviour. Show Behaviour Bottom Show the StateLink at the bottom of the behaviour. Show Node Bottom Show the StateLink at the bottom of the node.

## Debug menu

Click on the “Debug” button on the toolbar to display it.

Item | Contens
--- | ---
Show all data values always | Always display data values regardless of display setting of individual data lines
Show all data values | Change to show the current value of all of the data line.
Hide all data values | Change to hide the current value of all of the data line.
Set Breakpoints | Sets the breakpoint of the selected states.
Release Breakpoints | Releases the breakpoint in the selected states.
Release all Breakpoints | Release breakpoints of all states.
Clear Count (Valid only during play) | Change the state transition count to 0.

## Reroute Node menu

Item | Contens
--- | ---
Settings | Opens the StateLink settings window.
Cut | Cut the node.
Copy | Copy the node.
Duplicate | Duplicate the node.
Delete | Delete the node.
Delete (Keep Connection) | Delete only the rerout node while keeping the connection.