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    <title>Behaviour Tree on Arbor Documentation</title>
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    <description>Recent content in Behaviour Tree on Arbor Documentation</description>
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    <language>en-US</language>
    <lastBuildDate>Mon, 26 Feb 2018 04:30:29 +0000</lastBuildDate>
    
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      <title>How to use Behaviour Tree</title>
      <link>/manual/behaviourtree/howtouse.html</link>
      <pubDate>Tue, 27 Feb 2018 05:18:15 +0000</pubDate>
      
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      <description>Add BehaviourTree component To use the behaviour tree you need the BehaviourTree component.
There are two ways to add the BehaviourTree component.
Create GameObject with BehaviourTree component  Click the Create button in the Hierarchy window or right click in the window Select &amp;ldquo;Arbor / BehaviourTree&amp;rdquo;  
 Add BehaviourTree component to already existing GameObject  In the Hierarchy window, select GameObject to which BehaviourTree is added Click the &amp;ldquo;Add Component&amp;rdquo; button in the Inspector window Select &amp;ldquo;Arbor / BehaviourTree&amp;rdquo;  
 Open BehaviourTree graph in Arbor Editor window To edit BehaviourTree You need to open a BehaviourTree graph in the Arbor Editor window.</description>
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      <title>About each menu</title>
      <link>/manual/behaviourtree/menu.html</link>
      <pubDate>Tue, 27 Feb 2018 05:18:15 +0000</pubDate>
      
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      <description>Graph menu Right-click the graph to display the menu.

    Item Contents     Create Composite Create a composite node.   Create Action Create a action node.   Create Calculator Create a Calculator node.   Create Group Create a group.   Create Comment Create a comment.   Cut Cut the selected nodes.   Copy Copy the selected nodes.</description>
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