# Use with PackageManager

Describes how to use Arbor from PackageManager.

# Installation procedure

1. Copy Assets/Plugins/Arbor folder to any folder
   （Here, the placed Arbor folder called the Arbor package folder）

2. Register in PackageManager. There are the following ways to register.

   - Registration in PackageManager window
     1. Open PackageManager window and select “Add package from disk …” from + button.
     2. Select package.json in the Arbor package folder.
   - Direct change of manifest.json
     1. Open {project folder}/Packages/manifest.json in code editor
     2. Add “com.caitsithware.arbor” to “dependencies” as below

    {
      "dependencies": {
        "{Other package}" : "{Other package}",
        "com.caitsithware.arbor": "file:{Arbor package folder path}"
      }
    }

- When updating, delete the Arbor package folder once and relocate the latest Arbor folder, or arrange the Arbor package folder separately for each version.

# Notes

- If unintended behavior or exceptions occur in ArborEditor immediately after installation, please reopen the project once.

- If you change the location of Arbor package folder after registering to PackageManager, it is necessary to redo “Installation procedure 2.”

- About version control

  - If you register from PackageManager window, please note that the absolute path is written to manifest.json.
    Place the Arbor package folder in repository management, and set its relative path in manifest.json.
  - PackageManager also supports git, but the act of publishing this asset to a public git server is a violation of the EULA.
    If you want to create a repository for packages on git, set the repository to private and ask for access using features such as personal access tokens.

- For more information about PackageManager, refer to Unity Manual: PackageManager.