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    <title>Customize on Arbor Documentation</title>
    <link>/manual/customize.html</link>
    <description>Recent content in Customize on Arbor Documentation</description>
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    <language>en-US</language>
    <lastBuildDate>Thu, 10 Nov 2016 03:19:23 +0000</lastBuildDate>
    
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    <item>
      <title>Customize StateBehaviour</title>
      <link>/manual/customize/statebehaviour.html</link>
      <pubDate>Thu, 10 Nov 2016 04:54:47 +0000</pubDate>
      
      <guid>/manual/customize/statebehaviour.html</guid>
      <description>To customize StateBehaviour, you need to create a script file for StateBehaviour and describe what you want to do.
Create StateBehaviour script file  Right-click on the location you want to create from the Project window. From the right-click menu, and select &amp;ldquo;Create&amp;gt; Arbor &amp;gt; State Behaviour C# Script&amp;rdquo;.

  Determined to enter the file name  Function to be called By assigning the created StateBehaviour to the state in ArborEditor, each function of the script will be called.</description>
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    <item>
      <title>Customize Calculator</title>
      <link>/manual/customize/calculator.html</link>
      <pubDate>Thu, 10 Nov 2016 06:11:33 +0000</pubDate>
      
      <guid>/manual/customize/calculator.html</guid>
      <description>To customize a calculator node, you need to create a script file for the calculator node and describe the process you want to do.
Create a Calculator script file  Right-click on the location you want to create from the Project window. From the right-click menu, and select &amp;ldquo;Create&amp;gt; Arbor &amp;gt; Calculator C# Script&amp;rdquo;.

  Determined to enter the file name  Function to be called By assigning the created Calculator to a calculator node in ArborEditor, each function of the script will be called.</description>
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    <item>
      <title>Customize Data Slot</title>
      <link>/manual/customize/dataslot.html</link>
      <pubDate>Thu, 10 Nov 2016 07:15:23 +0000</pubDate>
      
      <guid>/manual/customize/dataslot.html</guid>
      <description>This section explains how to create your own data slot.
As an example I will explain how to make data until you exchange data through simple player data creation.
Create PlayerData script file Create a script file.
 Select &amp;ldquo;Create&amp;gt; C # Script&amp;rdquo; from the Project window right-click menu. This time we will name PlayerData.  Write in PlayerData.cs as follows.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  using UnityEngine; using System.</description>
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    <item>
      <title>Customizing parameters with Variable</title>
      <link>/manual/customize/variable.html</link>
      <pubDate>Thu, 31 May 2018 00:38:35 +0000</pubDate>
      
      <guid>/manual/customize/variable.html</guid>
      <description>This section explains how to register your own parameters in ParameterContainer.
Creating a Variable script file Generate script with Variable Generator Create a script for your own parameters.
 Select &amp;ldquo;Create &amp;gt; Arbor &amp;gt; Variable C# Script&amp;rdquo; from the Project window right-click menu.

  Enter the parameter class name in the &amp;ldquo;Variable Name&amp;rdquo; field of the Variale Generator window Create a script by pressing &amp;ldquo;Create&amp;rdquo; button.

  If it is a name that can not be used, an error box will be displayed, so please correct the Variable Name.</description>
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    <item>
      <title>Behaviour attributes</title>
      <link>/manual/customize/behaviourattribute.html</link>
      <pubDate>Mon, 09 Jul 2018 05:41:17 +0000</pubDate>
      
      <guid>/manual/customize/behaviourattribute.html</guid>
      <description>Some scripts such as StateBehaviour, Calculator, and ActionBehaviour have several usable attributes.
Target scripts The scripts that can be used for the attributes introduced below are as follows.
 StateBehaviour Calculator ActionBehaviour Decorator Service  AddBehaviourMenu Attribute that can specify the path in the add behaviour menu.
Script Reference : AddBehaviourMenu
Example Script Create a script named TestAddBehaviourMenu and write the following code.
1 2 3 4 5 6 7 8 9 10  using UnityEngine; using System.</description>
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