# CalcParameter

Change by calculating the value of the Parameter.

## Properties

Property Name | Description
--- | ---
Execute Method Flags | The method to execute Enter Execute with the method entered in the node. Update Execute with node update method. Late Update Execute at LateUpdate. Leave Execute when leaving a node. Fixed Update Execute with FixedUpdate method.
Reference | Parameters to be referenced.
Parameter Type | Parameters to be referenced. Used when reference.type is other than ParameterReferenceType.Constant.
Reference Type | Parameters to be referenced type. Used when reference.type is other than ParameterReferenceType.Constant.
Function | Type to calculate (Int, Long, Float, String only). Assign Substitute values. Add Add values. To subtract it, specify a negative value.
Int Value | Int value to be computed
Long Value | Long value to be computed
Float Value | Float value to be computed
Bool Value | Bool value to be computed
String Value | String value to be computed
Enum Value | Enum value to be computed
Game Object Value | GameObject value to be computed
Vector 2 Value | Vector2 value to be computed
Vector 3 Value | Vector3 value to be computed
Quaternion Value | Quaternion value to be computed
Rect Value | Rect value to be computed
Bounds Value | Bounds value to be computed
Color Value | Color value to be computed
Vector 4 Value | Vector4 value to be computed
Vector 2 Int Value | Vector2Int value to be computed
Vector 3 Int Value | Vector3Int value to be computed
Rect Int Value | RectInt value to be computed
Bounds Int Value | BoundsInt value to be computed
Transform Value | Transform value to be computed
Rect Transform Value | RectTransform value to be computed
Rigidbody Value | Rigidbody value to be computed
Rigidbody 2D Value | Rigidbody2D value to be computed
Component Value | Component value to be computed
Asset Object Value | AssetObject value to be computed