# AgentHideFromPosition

Move the Agent to hide from the Target.

## Properties

Property Name | Description
--- | ---
Agent Controller | AgentController you want to control.
Stop On State End | Whether to stop when leaving the state.
Clear Velocity On Stop | Whether to clear velocity when stopping
Update Type | Agent update type. Time Update by time designation. Done Update when done。 Start Only Update only at start Always Always updated
Time Type | Interval time type. Normal Use time of current frame considering timeScale. Unscaled Use time of current frame without considering timeScale. Realtime Use realtime. Fixed Time Use the latest FixedUpdate start time considering the timeScale. Fixed Unscaled Time Use the latest FixedUpdate start time without considering timeScale.
Interval | Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done) The interval after arrival for AgentUpdateType.Done.
Speed | Speed to move
Obstacle Target Flags | Set which obstacle type to hide Nav Mesh Obstacle TreatNavMeshObstacleas an obstacle Nav Mesh Agent TreatNavMeshAgentas an obstacle
Obstacle Search Flags | Set the obstacle search method Path Calculate the movement route (high load) Scan All Scan all obstacles.
Obstacle Layer | Obstacle layer
Min Distance To Target | Minimum distance to the target. Obstacles closer than this distance are excluded from potential hiding places.
Target Position | Target position
Done | State transition at the time of movement completion Transition Method : OnStateUpdate
Cant Move | State transition when the destination cannot be found and cannot be moved. Transition method: OnStateUpdate