# Escape

## Escape(float, float, Vector3, float)

public bool Escape(float speed, float distance, Vector3 targetPosition, float distanceToCorner) ;

### Description

Keep away from specified position

### Parameters

Parameter Name | Description
--- | ---
speed | Speed to move
distance | Distance away
targetPosition | Target
distanceToCorner | The distance to determine the vicinity of the corner. Used to detour corners so that you can't be cornered by the wall

### Returns

Returns true if the destination setting is successful. Otherwise false.

## Escape(float, float, Transform, float)

public bool Escape(float speed, float distance, Transform target, float distanceToCorner) ;

### Description

Away from the specified Transform

### Parameters

Parameter Name | Description
--- | ---
speed | Speed to move
distance | Distance away
target | Target
distanceToCorner | The distance to determine the vicinity of the corner. Used to detour corners so that you can't be cornered by the wall

### Returns

Returns true if the destination setting is successful. Otherwise false.