# InstantiateGameObject

GameObject the searches in the tag and then stored in the parameter.

## Properties

Property Name | Description
--- | ---
Prefab | The Instantiated GameObject.
Parent | Transform that specified in the parent.
Posture Type | Posture type Transform Specified by Transform. Directly Specify the value directly
Init Transform | Transform that you specify for the initial time. Used when Posture Type is Transform
Init Position | The position specified at the beginning. Used when Posture Type is Directly.
Init Rotation | The rotation specified at the initial stage. Used when Posture Type is Directly.
Init Space | The space specified at the beginning. Used when Posture Type is Directly.
Use Pool | Flag to instantiate using ObjectPool.
Life Time Flags | ObjectPool lifetime flag Scene Unloaded The scene where the object was placed until just before being pooled remains in the pool until it is unloaded. Time Elapsed It remains in the pool until the specified time has passed since it was pooled.
Life Duration | ObjectPool lifetime
Parameter | Storage destination parameters
Output | Output to the calculator node.