# Remove

## Remove<T>(ref PlayerLoopSystem)

public static bool Remove<T>(ref PlayerLoopSystem parentSystem) ;

### Description

Remove PlayerLoop.

### Type Parameters

Type Parameter Name | Description | Type Constraints
--- | --- | ---
T | Player Loop type to remove | struct

### Parameters

Parameter Name | Description
--- | ---
parentSystem | The parent PlayerLoopSystem to remove

### Returns

Returns true if removed.