# AgentController

Switch to Manual Switch to Inspector Reference

Class in Arbor / Inherits from: MovingEntity

## Description

AI for the movement component that wraps theNavMeshAgent.
Used mainly through built-in Behavior's Agent.

## Properties

Property Name | Description
--- | ---
agent | NavMeshAgentyou want to control.
agentTransform | Agent Transform
animator | Animator you want to control.
isDivAgentSpeed | Whether or not to divide by the speed set for Agent.
isDone | Whether the move is complete or not.
isMoving | Whether it is moving
movementDivValue | The value to divide for velocity. (Used only when _MovementType is MovementType.DivValue)
movementType | Type of movement vector.
movementXDampTime | Dump time of X value of moving direction vector.
movementXParameter | Specify the float parameter for setting the X value of the moving vector in the Agent's local space to Animator.
movementYDampTime | Dump time of Y value of moving direction vector.
movementYParameter | Specify the float parameter for setting the Y value of the moving direction vector in the Agent's local space to Animator.
movementZDampTime | Dump time of Z value of moving direction vector.
movementZParameter | Specify the float parameter for setting the Z value of the moving direction vector in the Agent's local space to Animator.
movingParameter | Specify the bool parameter for setting to the Animator whether or not the Agent is moving.
movingSpeedThreshold | Threshold for the speed at which it is determined to be moving
selfTransform | Own Transform
speedDampTime | Dump time of moving speed.
speedParameter | Specify the float parameter to set the moving speed to Animator.
speedType | The type of value to pass to the animator's Speed parameter.
turnDampTime | Dump time in the turn direction.
turnParameter | Specify the float parameter for setting the turn direction to Animator.
turnType | Type of Turn.
velocity | Movement velocity

## Methods

Method Name | Description
--- | ---
Escape | Keep away from specified position
Evade | Move to escape in consideration of the movement velocity of Target.
Follow | It approaches the specified position
Hide | Move to hide from Target.
Interpose | Move the Agent closer to between the two Targets.
LookAt | Rotate in the direction of the specified position.
MoveTo | It approaches the specified position
MoveToRandomPosition | Move towards a random position within a specified radius
Patrol | Wander within specified radius
Pursuit | Move to track in consideration of the movement velocity of the target.
Resume | Resume movement.
Stop | Stop.
Wander | Wander the Agent
Warp | Warps agent to the provided position.

## Enums

Type Name | Description
--- | ---
MovementType | Type of movement vector
SpeedType | The type of value to pass to the animator's Speed parameter.
TurnType | Type of Turn

## Inherited Members

### Properties

Property Name | Description
--- | ---
forward | Forward vector
position | position