# Insert

## Insert<T>(PlayerLoopSystem, ref bool, ref PlayerLoopSystem)

public static bool Insert<T>(PlayerLoopSystem subSystem, ref bool insertAfter, ref PlayerLoopSystem parentSystem) ;

### Description

Insert PlayerLoop.

### Type Parameters

Type Parameter Name | Description | Type Constraints
--- | --- | ---
T | Insertion destination Player Loop type | struct

### Parameters

Parameter Name | Description
--- | ---
subSystem | PlayerLoopSystem to insert
insertAfter | Whether to insert after the type of PlayerLoop to insert
parentSystem | Insert parent PlayerLoopSystem

### Returns

If it can be inserted, it returns true.