# FlexibleRigidbody2D

Class in Arbor / Inherits from: FlexibleComponent<UnityEngine.Rigidbody2D>

## Description

Class to handle a flexible Rigidbody2D type reference method there is more than one.

## Constructors

| Description
--- | ---
FlexibleRigidbody2D | FlexibleRigidbody2D default constructor

## Operators

Operator Name | Description
--- | ---
FlexibleRigidbody2D | Cast Rigidbody2D to FlexibleRigidbody2D.
Rigidbody2D | Cast FlexibleRigidbody2D to Rigidbody2D.

## Inherited Members

### Fields

Field Name | Description
--- | ---
_HierarchyType | Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Parameter | Parameter reference
_Slot | Data input slot
_Type | Specified type of value
_Value | Constant value

### Properties

Property Name | Description
--- | ---
fieldInfo | Return the FieldInfo that owns this instance
hierarchyType | In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
ownerObject | Return the object that owns this instance
parameter | It return a Paramter. It is null if Type is other than Parameter.
targetGameObject | Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph | Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type | It returns a type
value | It returns a value

### Methods

Method Name | Description
--- | ---
Disconnect | Disconnect the data slot.
GetConstantObject | Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject | Return the value as object.
OnAssignedField | Called when assigned to a field under NodeBehaviour.
SetHierarchyIfConstantNull | Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.
ToFlexibleComponent | Convert to FlexibleComponent and return it.