# Rigidbody

Class Name | Description
--- | ---
Rigidbody.AngularDrag | The angular drag of the object.
Rigidbody.AngularVelocity | The angular velocity vector of the rigidbody measured in radians per second.
Rigidbody.CenterOfMass | The center of mass relative to the transform's origin.
Rigidbody.ClosestPointOnBounds | The closest point to the bounding box of the attached colliders.
Rigidbody.Drag | The drag of the object.
Rigidbody.Get | Gets the Rigidbody attached to GameObject.
Rigidbody.GetPointVelocity | The velocity of the rigidbody at the point worldPoint in global space.
Rigidbody.GetRelativePointVelocity | The velocity relative to the rigidbody at the point relativePoint.
Rigidbody.InertiaTensor | The diagonal inertia tensor of mass relative to the center of mass.
Rigidbody.InertiaTensorRotation | The rotation of the inertia tensor.
Rigidbody.Mass | The mass of the rigidbody.
Rigidbody.MaxAngularVelocity | The maximimum angular velocity of the rigidbody.
Rigidbody.Position | The position of the rigidbody.
Rigidbody.Rotation | The rotation of the rigidbody.
Rigidbody.SolverIterationCount | The iteration count of the solver.
Rigidbody.Velocity | The velocity vector of the rigidbody.
Rigidbody.WorldCenterOfMass | The center of mass of the rigidbody in world space.