# BehaviourTitle

Switch to Script Reference

Specify the name displayed in the behaviour's title bar.

## Example

### Script

Create a script named TestBehaviourTitle and write the following code.

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    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    using Arbor;

    [BehaviourTitle("Manual Example")]
    [AddComponentMenu("")]
    public class TestBehaviourTitle : StateBehaviour
    {
    }

### Operation check

Select “Scripts / TestBehaviourTitle” from the “Add Behaviour” of the state and check the title bar of the behavior.