# SubStateMachineReference

Play external ArborFSM as a child graph.

## Properties

Property Name | Description
--- | ---
External FSM | Reference external FSM
Use Directly In Scene | A flag that directly uses FSM in the scene. When this flag is set to true, the FSM specified by ExternalFSM is used as a child FSM unless it is in the scene and playing. If false, use Instantiate as a child object.
Use Pool | Flag to instantiate using ObjectPool.
Pass Through Trigger | Flag to pass trigger to child FSM
Argument List | Arguments of the graph Create from the + button by selecting a parameter or specifying a parameter name. Select the parameter and delete it by clicking the - button.
Success Link | Transition on success Transition Method : OnFinishNodeGraph
Failure Link | Transition on failure Transition Method : OnFinishNodeGraph