# AgentPursuit

Move the Agent to track the Target's movement velocity.

## Properties

Property Name | Description
--- | ---
Agent Controller | AgentController you want to control.
Finish Flags | Finish flag On Done Finish the action when the Agent completes the move. On Cant Move Finish the action when the Agent cannot move. Return Success On Cant Move Returns the action as successful when the Agent could not be moved. If this flag is not set, it will be returned as a failure.
Stop On End | Whether to stop at the end of the action
Clear Velocity On Stop | Whether to clear velocity when stopped.
Update Type | Agent update type. Time Update by time designation. Done Update when done。 Start Only Update only at start Always Always updated
Time Type | Interval time type. Normal Use time of current frame considering timeScale. Unscaled Use time of current frame without considering timeScale. Realtime Use realtime. Fixed Time Use the latest FixedUpdate start time considering the timeScale. Fixed Unscaled Time Use the latest FixedUpdate start time without considering timeScale.
Interval | Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done) The interval after arrival for AgentUpdateType.Done.
Speed | Speed to move
Target | Target Transform
Facing Angle | Angle to judge whether they are facing each other When Target faces the Agent side and faces, move directly toward Target
Offset | Target's offset in the local coordinate system
Stopping Distance | Distance to stop