# AgentPursuit

Move the Agent to track the Target's movement speed.

## Properties

Property Name | Description
--- | ---
Agent Controller | AgentController you want to control.
Stop On State End | Whether to stop when leaving the state.
Clear Velocity On Stop | Whether to clear velocity when stopping
Update Type | Agent update type. Time Update by time designation. Done Update when done。 Start Only Update only at start Always Always updated
Time Type | Interval time type. Normal Use time of current frame considering timeScale. Unscaled Use time of current frame without considering timeScale. Realtime Use realtime. Fixed Time Use the latest FixedUpdate start time considering the timeScale. Fixed Unscaled Time Use the latest FixedUpdate start time without considering timeScale.
Interval | Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done) The interval after arrival for AgentUpdateType.Done.
Speed | Speed to move
Stopping Distance | Distance to stop
Facing Angle | Angle to judge whether they are facing each other When Target faces the Agent side and faces, move directly toward Target
Offset | Target's offset in the local coordinate system
Target | Target MovingEntity
Done | State transition at the time of movement completion Transition Method : OnStateUpdate
Cant Move | State transition when the destination cannot be found and cannot be moved. Transition method: OnStateUpdate