Play
Play(BehaviourTreeInternal, TreeNodeBase, Action<BehaviourTreeExecutor, NodeStatus>)
public void Play(BehaviourTreeInternal behaviourTree, TreeNodeBase node, Action<BehaviourTreeExecutor, NodeStatus> onFinish) ;
Description
Start playing.
Parameters
| Parameter Name | Description |
|---|---|
| behaviourTree | Behaviour tree to play |
| node | First root node to execute |
| onFinish | Callback when root node execution finishes |