AddVelocityRigidbody2D¶
It will add the velocity of Rigidbody2D.
Properties¶
Property Name | Description |
---|---|
Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
Angle | Angle with reference to the upward direction. |
Speed | Speed added. |
Space | Space to add velocity. |