Arbor Reference
3.3.1
Component Reference
Behaviour Reference
Agent
Animator
Audio
BehaviourTree
Collision
Collision2D
Component
GameObject
Legacy
ObjectPooling
Parameter
Physics
Physics2D
Renderer
Scene
StateMachine
Transform
Transition
AnimatorStateTransition
BackToStartState
CalculatorTransition
DistanceTransition
ExistsGameObjectTransition
GoToTransition
ParameterTransition
RandomTransition
TimeTransition
TriggerTransition
Collision
OnCollisionEnterTransition
OnCollisionExitTransition
OnCollisionStayTransition
OnControllerColliderHitTransition
OnTriggerEnterTransition
OnTriggerExitTransition
OnTriggerStayTransition
Collision2D
EventSystems
Input
Physics
Physics2D
UI
Trigger
Tween
UI
Calculator Reference
BehaviourTree
Arbor Reference
Docs
»
Behaviour Reference
»
OnCollisionStayTransition
OnCollisionStayTransition
¶
It will transition the state when the OnCollisionStay is called.
Properties
¶
Property Name
Description
Is Check Tag
Whether to check the tag.
Tag
Tag to be checked.
Collision
Collision output.
Next State
Transition destination state.
Transition Method : OnCollisionStay