ArborFSM¶
Core part of StateMachine.
Is used by attaching to GameObject.
Property¶
Graph Name |
The Graph name. It is used for identification and retrieval when there is more than one Graph in one GameObject. |
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Play On Start | Flag to be played at the start. | ||||||
Update Settings |
Settings related to updating.
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Remarks¶
Click on the Open Editor button to open the Arbor Editor Window.