SetVelocityRigidbody¶
Set the velocity of Rigidbody.
Property¶
Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
Angle | Angle of each axis with reference to the front direction. |
Speed | Movement speed. |
Space | Space to set velocity. |