AddForceRigidbody

We will apply a force to Rigidbody.

AddForceRigidbody

Property

Target Rigidbody of interest.
If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned.
Angle Angle of each axis with reference to the front direction.
Power Force applied.
Force Mode Option for how to apply a force.
Space Space to apply force.