Action Reference

Here is a reference built-in Action of BehaviourTree.

Agent

AgentEscapeFromPosition Move the Agent to escape from Target.
AgentEscapeFromTransform Move the Agent to escape from Target.
AgentLookAtPosition Rotate the Agent in the direction of Target.
AgentLookAtTransform Rotate the Agent in the direction of Target.
AgentMoveOnWaypoint Move the Agent along the Waypoint.
AgentMoveToPosition Move Agent so that it approaches Target.
AgentMoveToTransform Move Agent so that it approaches Target.
AgentPatrol To patrol the vicinity of the specified location.
AgentStop Stop the Agent
AgentWarpToPosition Warp the Agent to the Target position.
AgentWarpToTransform Warp the Agent to the Target position.

Audio

PlaySound Play AudioSource.
PlaySoundAtPoint Play the sound at the specified point.
PlaySoundAtTransform Play the sound at the specified Transform position.
StopSound Stop AudioSource.

BehaviourTree

SubBehaviourTree Play a child hierarchy Behavior Tree
SubBehaviourTreeReference Play external BehaviourTree as a child graph.

GameObject

ActivateGameObject It will switch the active GameObject.
DestroyGameObject It will remove the GameObject.
InstantiateGameObject GameObject the searches in the tag and then stored in the parameter.

StateMachine

SubStateMachine Play a child hierarchy ArborFSM.
SubStateMachineReference Play external ArborFSM as a child graph.

Classes

Wait Wait for the passage of time