AddForceRigidbody2D¶
We will apply a force to Rigidbody2D.
Property¶
Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
Angle | Angle with reference to the upward direction. |
Power | Force applied. |
Force Mode | Option for how to apply a force. |
Space | Space to apply force. |