AgentPatrol¶
To patrol the vicinity of the specified location.
Property¶
Agent Controller |
AgentController you want to control. If not specified, BehaviourTree is assigned to the AgentController in the GameObject. |
Speed | Moving Speed |
Stop On End | Whether to stop at the end of the action |
Radius | Moving radius |
Center Type |
Center type to patrol
|
Center Transform | Specifying the center transform (CenterType is Transform only) |
Center Position | Specify the center (CenterType is Custom only) |