Arbor Reference
3.0.1
Component Reference
Behaviour Reference
Agent
Animator
Audio
BehaviourTree
Collision
Collision2D
Component
GameObject
Legacy
Parameter
Physics
Physics2D
Renderer
Scene
StateMachine
EndStateMachine
SubStateMachine
Property
Transition
Trigger
Tween
UI
Calculator Reference
BehaviourTree
Arbor Reference
Docs
»
Behaviour Reference
»
SubStateMachine
SubStateMachine
¶
Play a child hierarchy ArborFSM.
Property
¶
Pass Through Trigger
Flag to pass trigger to child FSM
Success Link
Transition on success
Failure Link
Transition on failure