AddForceRigidbody2D

We will apply a force to Rigidbody2D.

AddForceRigidbody2D

Property

Target Rigidbody2D of interest.
If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
Angle An angle based on the upward direction as seen from the Target's Transform.
Power Force applied.