AgentPatrol¶
To patrol the vicinity of the specified location.
Property¶
Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
Speed | Moving Speed |
Min Interval | Minimum interval (seconds) before moving destination is changed. |
Max Interval | Maximum interval (seconds) before moving destination is changed. |
Stop On State End | Whether to stop when leaving the state. |
Radius | Moving radius |
Center Type |
Center type to patrol
|
Center Transform | Specifying the center transform (CenterType is Transform only) |
Center Position | Specify the center (CenterType is Custom only) |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.