AddForceRigidbody2D¶
We will apply a force to Rigidbody2D.
Property¶
Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
Angle | An angle based on the upward direction as seen from the Target's Transform. |
Power | Force applied. |