AddVelocityRigidbody¶
It will add the velocity of Rigidbody.
Property¶
Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
Angle | The angle of each axis with reference to the front direction as seen from the Target's Transform. |
Speed | Speed added. |