AddVelocityRigidbody2D

It will add the velocity of Rigidbody2D.

AddVelocityRigidbody2D

Property

Target Rigidbody2D of interest.
If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
Angle An angle based on the upward direction as seen from the Target's Transform.
Speed Speed added.