AddVelocityRigidbody2D¶
It will add the velocity of Rigidbody2D.
Property¶
Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
Angle | An angle based on the upward direction as seen from the Target's Transform. |
Speed | Speed added. |