Action Reference¶
Here is a reference built-in Action of BehaviourTree.
Agent¶
AgentEscapeFromPosition | Move the Agent to escape from Target. |
AgentEscapeFromTransform | Move the Agent to escape from Target. |
AgentMoveOnWaypoint | Move the Agent along the Waypoint. |
AgentMoveToPosition | Move Agent so that it approaches Target. |
AgentMoveToTransform | Move Agent so that it approaches Target. |
AgentPatrol | To patrol the vicinity of the specified location. |
AgentStop | Stop the Agent |
Audio¶
PlaySound | Play AudioSource. |
PlaySoundAtPoint | Play the sound at the specified point. |
PlaySoundAtTransform | Play the sound at the specified Transform position. |
StopSound | Stop AudioSource. |
GameObject¶
ActivateGameObject | It will switch the active GameObject. |
DestroyGameObject | It will remove the GameObject. |
InstantiateGameObject | GameObject the searches in the tag and then stored in the parameter. |