AddVelocityRigidbody

It will add the velocity of Rigidbody.

AddVelocityRigidbody

Property

Target Rigidbody of interest.
If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned.
Angle The angle of each axis with reference to the front direction as seen from the Target's Transform.
Speed Speed added.