ParameterContainer
ParameterContainer is a component used to perform data sharing etc. between graphs.
Add ParameterContainer to GameObject and set various types of parameters.
Add ParameterContainer
Create GameObject
Click Hierarchy’s Create button, or “Create” in the right-clicked menu,
If you select “Arbor > ParameterContainer”, you can create a GameObject with ParameterContainer added.
Add to GameObject
- Select the GameObject you want to apply.
- Select “Menu > Component > Arbor > ParameterContainer”.
- Or choose Inspector’s “Add Component button > Arbor > ParameterContainer”.
Edit ParameterContainer
Add Parameter
- Click the + button at the lower right of “Parameters”.
Select the type you want to add.
Edit Parameter
- Select name, value and edit.
Delete Parameter
- Select the parameter and click the - button.
Type of parameter
Type | Inspector | Description |
---|---|---|
Int | ![]() |
Signed 32 bit integer |
Float | ![]() |
Signed 32 bit floating point number |
Bool | ![]() |
Boolean |
GameObject | ![]() |
Reference to GameObject |
String | ![]() |
String |
Enum | ![]() |
enum type (typable) |
Vector2 | ![]() |
2 dimensional vector |
Vector3 | ![]() |
3 dimensional vector |
Quaternion | ![]() |
Quaternion |
Rect | ![]() |
2D rectangle |
Bounds | ![]() |
An axis aligned bounding box. |
Color | ![]() |
Color |
Transform | ![]() |
Reference to Transform component |
RectTransform | ![]() |
Reference to RectTransform component |
Rigidbody | ![]() |
Reference to Rigidbody component |
Rigidbody2D | ![]() |
Reference to Rigidbody2D component |
Component | ![]() |
Referece to Component (typable) |
Long | ![]() |
Signed 64 bit integer |
Variable | Parameter type that can be built by you |
About Variable
With Variable you can create your own parameters.
For details, see “Scripting : Variable”.
How to reference parameters
You can refer to parameters from your own script.
For details, see “Scripting : Parameter Reference”.
Scripting : Parameter Reference
About GlobalParameterContainer
GlobalParameterContainer is a component to use when there are parameters that you want to keep even if you change the scene.
Addition of GlobalParameterContainer
- Choose you want to apply GameObject Select “menu> Component> Arbor> GlobalParameterContainer”.
- Alternatively, select the “Add Component button> Arbor> GlobalParameterContainer” of Inspector.
- Also, you can create a GameObject with GlobalParameterContainer attached from Hierarchy’s Create button “Arbor> GlobalParameterContainer”.
Setting GlobalParameterContainer
- ParameterContainer with parameters to be shared between scenes is created in advance and Prefabized.
- Select GameObject to which GlobalParameterContainer is added. Specify Prefab of ParameterContainer created in Prefab of Inspector.
Reference parameters via GlobalParameterContainer
By specifying GlobalParameterContainer in the Container field of ParameterReference, parameters can be referred.
Associated built-in script
We will introduce some of the built-in script.
StateBehaviour
Class | Attribute |
---|---|
CalcParameter | Calculate and change the value of Parameter. |
SetBoolParameterFromUIToggle | Set the value of Toggle to Parameter. |
SetFloatParameterFromUISlider | Set the value of Slider to Parameter. |
ParameterTransition | It determines the value of Parameter and makes a transition. |
Decorator
Class | Attribute |
---|---|
ParameterCheck | Check Parameter |
ParameterConditionalLoop | Loop by Parameter condition. |
In addition, there are many built-in scripts that get values using FlexibleField, so please refer to the reference.